Always a good day when tuesday newsday is actually released on a tuesday
I love this series so much. Like i don't remember when i started watching but i just have a better week whenever i watch Tuesday news day.
The fact that Meta was willing to share those headsets suggests to me they have already found a working solution to combine them all and believe they are far enough ahead of others that sharing this info won't put them at a disadvantage.
Imagine getting flashbanged in a VR game with the Starbust headset on.
a Tuesday news day is the perfect video to end my night on! keep up the stellar content
If you're reading this, the work you've been putting in is going to pay off real soon! Just please don't stop! Keep going 💯🙏🏽!
These must take a ton of work. I don't think like you said that they need to be every week just when there is important news. Really appreciate these!
Honestly I just want the Deckcard to be a stand-alone Index with a higher res screen. But It can also be used in the current 2.0 base station system with either inside out tracking or external when in wired/wireless PCVR mode. Preferably it would be able to play high quality PCVR games like HLA while in standalone mode but that might be too big of a wish.
I hear ya, Thrill. I got tired of hearing about Quest updates these past few weeks.
For the Deckard I mostly want wireless and continued support for base stations. I have full body and really love the accuracy/range of the stations, so even if for most this isn't the ideal setup, I'd be on board with continued support. That said, I'm sure even if the headset doesn't use them the controllers/trackers will continue if specified. Oh, and better color/light depth would be awesome. You are very right on the dimness of VR. Games can do a good job of making you forget about it, but it's always an "issue".
Would love eye/facial tracking on a top of the market headset! definitely expecting Valve to surpass the Index with the new headset, but even if they just met the same standards in every field and added facial/eye tracking, it would be my only headset I use.
5:43 I have definitely noticed this. VR does feel pretty dim when you are in it, and I find myself noticing and missing the distinct lack of brightness while in VR. In particular though, I have noticed that this mostly just makes me tired if I am not doing something active in VR, because it is so dim that my brain seems to associate it with night and sleep, even in a scene designed to look like it is outdoors and bright
Zuck might be a robotic automaton with faulty programming, but seeing him talk about VR really injects some humanity back into him. Nice.
I gotta say it. The edit time that must go into this is insane Thrill. Your content is incredible.
My hopes for the Valve Deckard are just that it's an answer to the Quest 2. I don't need it to be better, I don't need it to be cheaper. I am just tired of waiting for a good affordable VR headset that isn't connected to Facebook.
One thing I outright expect Valve's new headset to have is eye tracking, thus allowing games to use multi-resolution rendering--i.e. 4k wherever you are looking right down to 240p at the edges of your peripheral vision. That should DRASTICALLY increase graphics performance and/or efficiency without players even being able to tell.
Oh man, Vail VR's character design is so sleek, but theres on thing that sets me off. They still use regular weapons. Would be so cool to see some original weapon designs that fit the style better. Love your work Thrill!
I'm a bit sick today, but TN always makes me better! Thank you Thrill!
For me personally, at this stage of vr progress, I want ONLY increased fov and increased resolution. I will ONLY pay more (and considerably more - up to triple) if these two are significantly improved. And If it needs two XR2 processors to handle those extra pixels - well that should be doable with triple the budget.
@ThrillSeekerVR