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33722いいね 1532862回再生

Did Nintendo lie to us?

Development of the Nintendo 64 began in 1993 in partnership with Silicon Graphics, using the codename Project Reality, then a test model and arcade platform called Ultra 64, but was its final design specifications anything close to what we were promised? Did Nintendo lie to us about the hardware? In this episode we take a closer look at one of the most interesting stories of game console development.

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Sources/Credits:

web.archive.org/web/19970707183909/http://www.sgi.…
www.ibiblio.org/GameBytes/issue21/flooks/preality.…
www.gamezero.com/team-0/articles/industry/sces_199…
web.archive.org/web/20171016174835/https://www.the…
   • Killer Instinct - Voice intro - avail...  
   • KCCI Archive: Reactions to the new Ni...  
   • Cruis'n USA (Midway/Nintendo, 1994) A...  
   • Shoshinkai 1995, Nintendo 64 and Supe...  
   • Project Reality Ultra 64 Nintendo 64 ...  
   • 1994 Summer CES  
   • Silicon Graphics - Onyx Infinite Real...  
   • Silicon Graphics - Onyx Infinite Real...  
   • CGI and Jurassic Park  
   • [Nintendo Ultra 64] 1994? Silicon Gra...  
   • Ultra Nintendo 64 Shoshinkai 1995 (Be...  
   • Silicon Graphics Promo (1987)  
   • Service Center Update Feburary 1994 (...  
   • Technical Demo SGI Ultra 64  

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#Nintendo64 #Ultra64 #ProjectReality

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