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利用したサーバー: natural-voltaic-titanium
36123いいね 382550回再生

Fake Optimization in Modern Graphics (And How We Hope To Save It)

We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion, but also false. This false narrative is being abused more than ever by industry leaders.

We want to change the direction the industry is heading so that sufficient hardware is not buried for the sake of unnecessary hardware sales and mass consumer manipulation. But we need both gamers and developers more aware of this massive industry oxymoron.

Our Website: threatinteractive.wordpress.com/

For Updates or Questions about any test variables or our plan for funding contact our studio or founder on with these links:
Threat Interactive:
Email: ThreatInteractive@gmail.com
Twitter: x.com/ThreatInteract
Reddit: www.reddit.com/user/ThreatInteractive

Studio Founder:
Twitter: x.com/TheKevinJimenez


00:00:00 Intro
00:00:24 Creativity
00:01:26 Performance
00:02:30 Visuals: TAA & Upscalers
00:06:10 TAA Off Issues (Visuals)
00:07:20 Proving TAA's Insignificance To Real Optimization
00:08:54 The Cost Problem of "Good" TAA
00:11:23 TAA Design Requisites
00:11:36 Why Epic Games & UE is the biggest problem
00:19:09 A Little About Threat Interactive


Key words:
TAA, Upscaling, Fake Optimization, Blessing or Curse, Hybred, DLSS, DLAA

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